
Frozen Wasteland Probably Note - Arabic
Probabilistic Quantizer using Arabic maqams, ajnas and sayrs

stoermelder MAZE
4 channel sequencer running on a 2-dimensional grid. Playheads move across a square grid, raising triggers on filled cells and ratcheting randomly on half cells — every run is a unique generative pattern.

Count Modula Chances - bernoulli gate
Single bernoulli gate offering randomized routing of gate signals

stoermelder 4ROUNDS
Randomizer for up to 16 input signals to create 15 output signals. Runs a four-round knockout tournament between inputs on each trigger, randomly picking a winner and routing it to the next round's output.

nozoïd Nozori_68_RND_LOOP
Loop of Random Value, with various interpolation and external synchronisation

Tiny Tricks Sample and hold x16
Get 16 random values on trigger (sample and hold). Internal noise only.

Tiny Tricks Modulation Generator x1
Get a random value (S&H on internal noise) or LFO with random state (rate, waveform, scale, phase) generated on a trigger. Settings for variance and bias of random, whether to include S&H values and unipolar or bipolar.

Frozen Wasteland Probably Note - Bohlen Pierce
Probabilistic Quantizer using Bohlen Pierce scales and tuning

stoermelder STRIP
Manage a group of modules by using the expander-mechanism, providing load, save, copy, paste, disable, enable and randomize. Operate on the whole row of modules to the left or right of STRIP, with optional per-parameter randomisation lists.








































